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1. Taxes in 0.0 going to reduce refining advantage - in Science and Industry [original thread]
In my rather limited nul experience, demand for goods is the biggest speed-bump you will find slowing down your industrial machine. The turnover of goods (demand) is usually tightly controlled by corp/alliance logistics that typically import a maj...
- by DetKhord Saisio - at 2014.04.13 09:40:00
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2. BPO research - in Science and Industry [original thread]
If you have long-term research/invention/build profession plans, try joining a low/nulsec corp to get you on the right path. There are so many tips and tricks on their forums/wiki/etc. then practice traveling to desired station, once you have all ...
- by DetKhord Saisio - at 2014.04.13 09:03:00
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3. Any Guides for getting into production? - in Science and Industry [original thread]
Jesauu wrote: I was wondering if anyone knows any good guides for production, specifically things on the skills I should train and explination of the blueprints. I don't have a whole lot of time to play at the moment as I go to school full time...
- by DetKhord Saisio - at 2013.05.14 18:27:00
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4. Metallurgy & Research skills, and the EVE Wiki - in Science and Industry [original thread]
It is a wiki site. Feel free to adjust where necessary. Not sure my intent at the time I wrote that, but I think I wanted to say something to the effect of those skills help your production by allowing researched blueprints to use fewer minerals...
- by DetKhord Saisio - at 2011.11.21 06:35:00
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5. RIGS - in Science and Industry [original thread]
The Breadmaster wrote: Emma Royd wrote: Mining doesn't need to be bigger, it needs to be better, but CCP seem unable to get rid of macros on a big enough scale for it to have any impact. Unfortunately, in recent years game design has tak...
- by DetKhord Saisio - at 2011.11.19 21:26:00
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6. Pending changes to T2 rig production? - in Science and Industry [original thread]
I put a rig idea in after reading this T2 Rig Production topic. Take a look (clicky linky) and leave any ideas you can think of. Oh, basically the idea is you enter rigging before you enter the ship and can swap out for other rigging.
- by DetKhord Saisio - at 2011.11.13 12:31:00
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7. Tritanium/Pyerite high volume - in Science and Industry [original thread]
If that does not work for your needs, try these large turrets (hybrid/laser/projectile)... all require the same minerals. The turrets require 8 minute build time and have volume 50 m^3 each. 425mm Railgun I Tachyon Beam Laser I 1400mm Howitzer Art...
- by DetKhord Saisio - at 2011.11.12 13:36:00
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8. So, all these changes, but... - in Science and Industry [original thread]
Abdiel Kavash wrote: Revolution Rising wrote: yeah I'm not new... I was talking more about the fact that if you have 2 groups, one that can defend themselves, another who can't... They both go out into the same system and make money, don't ...
- by DetKhord Saisio - at 2011.11.10 17:15:00
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9. A Change to mining - in Science and Industry [original thread]
P3po wrote: You are doing something really wrong .... or you have wrong numbers. Dont tell me you make more ISK mining veldspar than you get mining arkonor :) Actually, he is essentially correct. Factors affecting this are local demand for o...
- by DetKhord Saisio - at 2011.11.07 12:19:00
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10. Player-Owned Mining Colonies - in Science and Industry [original thread]
Like the custom's offices, the mining colony requires alliance protection from attack. Since it transfers the ore automatically to the custom's office, no actual miners are required. Individual miners are ignored by nul alliances since taxes from ...
- by DetKhord Saisio - at 2011.11.07 10:54:00
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11. Player-Owned Mining Colonies - in Science and Industry [original thread]
This hopefully is not the first time somebody thought of this... you see mining colonies if you run missions. Why not make mining colonies the "fields and farms" aspect of nul mining? The raw ore to be collected at custom's offices. Alliances cu...
- by DetKhord Saisio - at 2011.11.07 01:03:00
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12. Please dumb this down - in Science and Industry [original thread]
Thur Barbek wrote: You also might want to not start your industry career directly with building capital ships... try ammo or modules before ships. Actually, there are 92+ or so items/modules/etc that have manufacturing prerequisites of Capit...
- by DetKhord Saisio - at 2011.10.31 05:15:00
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13. Pending changes to T2 rig production? - in Science and Industry [original thread]
Number of wrecks able to be salvaged is not the problem; most people do not waste their time salvaging since the inflated NPC bounty prize amounts make salvaging comparatively almost worthless. The only solution I can think of is reduce bounty pri...
- by DetKhord Saisio - at 2011.10.29 17:23:00
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14. Goonswarm effecting all high sec miners? - in Science and Industry [original thread]
raney ilara wrote: DetKhord Saisio wrote: Affect vs effect. I apologize in advance for correcting your grammar. The topic title should read "Goonswarm affecting all high sec miners?" since effect is a noun. Affect is a verb and applies in t...
- by DetKhord Saisio - at 2011.10.29 09:33:00
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15. Pending changes to T2 rig production? - in Science and Industry [original thread]
CCP Fear wrote: I have a bit of mixed feelings about scripts (and then mining crystals as well) What I do like, is that it gives you good control (and bonuses) to what you want. So you specialize in something and you are good at it. I like tha...
- by DetKhord Saisio - at 2011.10.29 08:54:00
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16. T3 mining ships - in Science and Industry [original thread]
Luxi Daphiti wrote: Most of us seem to agree that increased yield is bad, which makes sense. But I was thinking, what about maybe adding a turret hard point? Shooting those rats myself would be so much easier then using drones - and I can't se...
- by DetKhord Saisio - at 2011.10.29 07:57:00
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17. Goonswarm effecting all high sec miners? - in Science and Industry [original thread]
bah, deleted double post.
- by DetKhord Saisio - at 2011.10.28 16:00:00
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18. Goonswarm effecting all high sec miners? - in Science and Industry [original thread]
Affect vs effect. I apologize in advance for correcting your grammar. The topic title should read "Goonswarm affecting all high sec miners?" since effect is a noun. Affect is a verb and applies in this situation.
- by DetKhord Saisio - at 2011.10.28 16:00:00
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19. Goonswarm effecting all high sec miners? - in Science and Industry [original thread]
ILeone wrote: Oh, please. The Goons aren't intelligent enough to make enough ISK themselves so they are resorting to extortion, it's no more complicated than that. Go ahead, keep believing that. Goons are actually filling an essential rol...
- by DetKhord Saisio - at 2011.10.27 08:50:00
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20. Pending changes to T2 rig production? - in Science and Industry [original thread]
CCP Fear wrote: Viktor von Steiner wrote: How is "make it less random, more player controlled" more sand-boxy? Make it more like mining. So that you aren't getting random loot here, but that you are in control (based on market needs) that...
- by DetKhord Saisio - at 2011.10.26 13:04:00
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